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This
is the Web version of material I used to present in various
presentation forms as Seductive
Interfaces.
Based on my experiences and ad
hoc research as a game designer/developer, this version was
intended
primarily for software application designers of all
stripes.
What you will find here began as a transcription
of Seductive Interfaces
-- Engaging, Not Enraging the User,
a one-hour
talk I gave to approximately two thousand
attendees at the Microsoft
Interactive
Media
Conference, July 20, 1995.

Although today's reader will find dated or now-irrelevant
references, I believe that the core concepts still hold, and
are to be found in many of today's
applications. 
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