BEEN THERE,
DONE THAT
Let's shift up to the
cognitive level of engagement, and move from the
limbic system into less "hardwired"
parts of the brain. Cognitive engagement comes in several
flavors. The first is the cognitive component of
our reflex response to novelty. Something
different in our environment will capture our attention,
but that stimulus demands analysis once attended to. In other
words, after the primitive response of "Where
is it?" comes "What
is it?"
This compulsion to
evaluate new stimulus at a glance can be a
problem for application designers. One of the
first responses a user has to a new software
application is, "Can I get this
to do what I want it to do?" Is there a clear
indication of how to proceed? Perhaps there are
interface elements that the user is familiar
with. Perhaps there are so many widgets on the
screen that the user is intimidated. Novelty is
useful when exploiting curiosity, but the design
goal here is rapid identification. Pattern
recognition should
be facilitated and arousal reduced. For this
reason interface standards tend to be preferred
by users over interface techniques that change
from application to application.
Witness the devoted following that many operating
systems have enjoyed. The downside to this, of
course, is a stifling of innovation. [For
instance, I am typing this on a QWERTY keyboard,
despite the demonstrated superiority of other
keyboard layouts.]
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