TELL ME
ANOTHER ONE
So
what of our caveman friend? If he was facing a
predator, did he run or did he hide? He knew the
last guy who tried to hide from this predator was
killed, but then, some who ran were eaten. Hide
or run, which was safer? It
was obvious. To decide what to do he simply
created a mental model of future events based on
past experience and then varied elements within
that model to generate possible outcomes. In
other words, he told himself some
stories. The story that ended without
him getting killed was the one he acted out, and with luck, that
saved his storytelling genes for future
generations.
Stories are
our way of anticipating the future, near term and
long. We take predictive internal storytelling
for granted because we are always
doing it.
The Storyteller
inside us loves to spin yarns, and it takes very
little information to seed a story. This
impulse of ours is a necessary part of living. If we
couldnt tell ourselves stories about the
next few seconds, hours or years, we would be
unable to plan before acting, we would be
paralyzed in the now. Sometimes we get our
stories wrong, but when we do, our mistakes can
help us tell better stories in the future
if were smart.
The down side for developers is that when looking
at a new application, users tend to be quite
conservative when choosing alternative outcomes,
and I dont blame them -- many hours of
their lives could be at stake. If a new user
encounters initial difficulty with a new
application, they are likely to believe the story
that ends "...and
I spent the rest of my life trying to make the
damn thing work." Few
users, unless they have no choice, go with the
ending "...and after a short but
painful learning experience, I loved the
application and was productive ever after." But
here is where you can make good use of The
Storyteller: If you
provide users with multiple options and multiple
ways to perform tasks, you
are providing a multiplicity of stories, some
with happy endings. You
can see this at work in applications that offer
the user alternative methods and degrees of power
for performing the same tasks -- a
multiplicity of happy endings.
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