WHAT
HAPPENS IF I PUSH THIS BIG RED BUTTON?
It sounds strange now,
but just a few years ago, interface designers
were strongly divided on the issue of buttons
that appeared to be three dimensional versus those that
made no such pretense.
Desktop real estate was at a premium then, so
much so that if you could shave a few pixels off
of your icons, it could mean enough
space to add another button, and therefore,
another feature. So why were some companies
beginning to add
unnecessary pixels to
their icons, just to make them appear to be three
dimensional?
The answer was: because they could, and because users
liked the 3D
buttons.
Today we take 3D interface elements for granted
on our computer desktops, but
because of slow download times, pixels
now come at a price on the Web.
Text-based hyperlinks are a freebie, so why
are we going through the 3D thing all over again?
The mediated world does not naturally prove its
reality to us like the real world does. Without
the aid of illusion, when you push the virtual
world, it does not push back. By giving us such weak
proof of its own, and therefore, our own existence,
the mediated world drains us of our sense of personal efficacy.
We determine what is real and what is not through
our senses. The more congruence
there is between sensory data, the greater
reassurance we have that both the perceiver and
the perceived can act upon each other. So, a little shading
sends a signal to our eyes that says the 3D
button is a bit more tangible than an old flat
icon. When we push a button that looks three
dimensional, that little difference heightens our
sense of self efficacy, (especially
if accompanied by an additional reality cue like a clicking sound) and that
heightens our self satisfaction and
happiness.
[Think
Im nuts? Does this flat rat make me a
hypocrite? Click on it for more evidence of my
claim.]
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