BE THE
LETTUCE! BE THE MAYONNAISE!
What
happens when the level of challenge
appropriate to the users skill? You get fed the
"anxiety sandwich."
Picture
this: Youre doing pretty well at a task but
suddenly it gets very, very, very hard. You
experience anxiety. If
the task is trivial, deadening, you get bored out
of your mind. If you get bored enough, efficacy dies
after all, what changes if you do this one more
time? What difference does it make if you do it
or not? This may sound a bit
strong, but in a small way not caring causes you
to lose your sense of existence.
Anxiety again.
Matching the level of challenge
to the users skill is
probably the hardest element of all to maintain
and stay in Flow.
In video games, a good player response is "Ill
get em next time." A really well-tuned
game will always give the player
the sense that, "You know, if I had just
zigged when I shoulda zagged, I would have won
that round." That
feeling makes players go back and want to play
again because they have some confidence they can
achieve their goals.
Marathon runners fascinate me. These are people
who start jogging for their health, yet many end up
running distances and in conditions that are
harmful to their bodies. That is a prime example
of continually raising the bar, raising the level
of challenge to stay in Flow.
Video games at least have endings.
 
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